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Gregory Avdeev
Gregory Avdeev

How to Get Tunnels and Trolls 5.5 PDF for Free or Cheap


Outline of the article ----------------------- H1: Tunnels and Trolls 5.5 PDF Download: A Guide for Fans of Classic RPGs H2: What is Tunnels and Trolls? H3: The history and evolution of Tunnels and Trolls H3: The main features and mechanics of Tunnels and Trolls H3: The advantages and disadvantages of Tunnels and Trolls H2: Why should you download Tunnels and Trolls 5.5 PDF? H3: The benefits of having a digital copy of Tunnels and Trolls 5.5 H3: The differences between Tunnels and Trolls 5.5 and other editions H3: The best sources to download Tunnels and Trolls 5.5 PDF H2: How to play Tunnels and Trolls 5.5 PDF? H3: The basic steps to create a character in Tunnels and Trolls 5.5 H3: The rules for combat, magic, and saving rolls in Tunnels and Trolls 5.5 H3: The tips and tricks to enjoy Tunnels and Trolls 5.5 solo or with a group H2: Conclusion H2: FAQs --- # Tunnels and Trolls 5.5 PDF Download: A Guide for Fans of Classic RPGs Are you a fan of classic role-playing games (RPGs) that are simple, fun, and flexible? Do you want to experience the second oldest RPG in the world that has been in print since 1976? Do you want to have a digital copy of the game that you can access anytime, anywhere? If you answered yes to any of these questions, then you should download Tunnels and Trolls 5.5 PDF. Tunnels and Trolls is a fantasy RPG that was created by Ken St. Andre as an alternative to Dungeons and Dragons. It has a loyal fan base that enjoys its humor, creativity, and ease of play. In this article, we will explain what Tunnels and Trolls is, why you should download its 5.5 edition PDF, and how to play it. ## What is Tunnels and Trolls? Tunnels and Trolls is a game where you create a character that belongs to one of the fantasy races (human, elf, dwarf, hobbit, leprechaun, fairy) and one of the three classes (warrior, wizard, rogue). You then go on adventures in a world full of monsters, magic, treasure, and danger. You can play solo or with a group of friends and a gamemaster (GM). ### The history and evolution of Tunnels and Trolls Tunnels and Trolls was first published in 1975 by Flying Buffalo Inc., making it the second oldest RPG after Dungeons and Dragons. It was designed by Ken St. Andre, who was dissatisfied with the complexity and realism of D&D. He wanted to create a game that was more accessible, humorous, and imaginative. Tunnels and Trolls has gone through several editions over the years, each one adding new features, rules, options, and content. The most popular editions are: - The 4th edition (1977): This edition introduced the concept of kindred (races) modifiers, which gave different bonuses or penalties to attributes based on the race of the character. - The 5th edition (1979): This edition expanded the character creation system by adding more races (fairy, leprechaun), classes (specialist), talents (skills), spells, weapons, armor, equipment, etc. It also added more details on the setting of Trollworld, the default world of the game. - The 7th edition (2008): This edition revised and updated the rules of the previous editions, making them more consistent, clear, and balanced. It also added more options for character customization, such as sub-classes (paragon), edges (advantages), flaws (disadvantages), etc. - The Deluxe edition (2015): This edition is the latest and most comprehensive edition of the game, containing all the rules, options, and content from the previous editions, as well as new ones. It also features new artwork, layout, and design. ### The main features and mechanics of Tunnels and Trolls Tunnels and Trolls is a game that is easy to learn and play, but also offers a lot of variety and creativity. Some of the main features and mechanics of the game are: - The attribute system: The game uses six attributes to define the abilities of the characters: Strength, Intelligence, Luck, Constitution, Dexterity, and Charisma. These attributes are generated by rolling dice (usually 3d6) and adding or subtracting modifiers based on the race and class of the character. The attributes determine the combat, magic, and saving roll abilities of the character, as well as other aspects such as weight, height, speed, etc. - The combat system: The game uses a simple and fast combat system that involves rolling dice (usually 2d6) and adding modifiers based on the weapon, armor, attribute, talent, edge, flaw, etc. of the character. The result is compared to the opponent's result, and the difference is subtracted from the loser's Constitution (hit points). If the Constitution reaches zero or below, the character is dead or unconscious. The combat system also allows for special effects such as critical hits, fumbles, knockbacks, etc. - The magic system: The game uses a flexible and creative magic system that allows the characters to cast spells by spending their Strength (magic points). The spells are divided into four categories: Take That You Fiend (offensive), Oh There It Is (utility), Hocus Pocus (illusion), and Abra Cadabra (transformation). The spells have different effects, costs, ranges, durations, etc. The magic system also allows for spell creation, modification, and improvisation. - The saving roll system: The game uses a unique and versatile saving roll system that allows the characters to overcome various challenges and situations by rolling dice (usually 2d6) and adding modifiers based on their attributes, talents, edges, flaws, etc. The result is compared to a target number that is determined by the GM based on the difficulty of the task. If the result is equal or higher than the target number, the character succeeds; otherwise, they fail. The saving roll system can be used for anything from climbing a wall to resisting a curse. ### The advantages and disadvantages of Tunnels and Trolls Tunnels and Trolls is a game that has many advantages and disadvantages compared to other RPGs. Some of them are: - Advantages: - It is easy to learn and play, requiring only a few dice and a pencil. - It is humorous and imaginative, encouraging players to have fun and be creative. - It is flexible and adaptable, allowing players to customize their characters and create their own rules and content. - It is solo-friendly, offering many solo adventures that can be played without a GM. - Disadvantages: - It is old-fashioned and outdated, lacking some of the features and standards of modern RPGs. - It is simplistic and unbalanced, favoring some attributes, classes, races, etc. over others. - It is chaotic and random, relying heavily on dice rolls and luck rather than strategy and skill. - It is niche and obscure, having a small fan base and limited support. ## Why should you download Tunnels and Trolls 5.5 PDF? If you are interested in playing Tunnels and Trolls or want to revisit this classic RPG, you should download its 5.5 edition PDF. Here are some reasons why: ### The benefits of having a digital copy of Tunnels and Trolls 5.5 Downloading Tunnels and Trolls 5.5 PDF has many benefits compared to buying a physical copy of the game. Some of them are: - It is cheaper: You can download Tunnels and Trolls 5.5 PDF for only $9.95 from DriveThruRPG.com, while a physical copy of the game can cost you up to $40 or more from other sources. - It is convenient: You can access Tunnels and Trolls 5.5 PDF anytime, anywhere from your computer or mobile device. You don't have to worry about losing or damaging your book or carrying it around with you. - It is searchable: You can easily find any information you need from Tunnels and Trolls 5.5 PDF by using the search function or bookmarks. You don't have to flip through pages or use an index to locate what you are looking for. - It is editable: You can modify Tunnels and Trolls 5.5 PDF by adding notes, comments, highlights, etc. You can also print or copy any part of the book you want. You can make your own version of the game that suits your preferences and style. - It is compatible: You can use Tunnels and Trolls 5.5 PDF with any device or software that can read PDF files. You can also convert it to other formats such as EPUB, MOBI, etc. You can share it with your friends or other players easily. ### The differences between Tunnels and Trolls 5.5 and other editions Downloading Tunnels and Trolls 5.5 PDF also has some benefits compared to downloading other editions of the game. Some of them are: - It is classic: Tunnels and Trolls 5.5 is the most popular and widely used edition of the game. It contains all the rules, options, and content that made Tunnels and Trolls famous and beloved by many fans. It is the edition that most people remember and used from 1979 to 2006. - It is comprehensive: Tunnels and Trolls 5.5 is a complete and standalone edition of the game. It does not require any other books or supplements to play. It has everything you need to create and run a character or a campaign in Trollworld or any other setting you want. - It is balanced: Tunnels and Trolls 5.5 is a well-tested and refined edition of the game. It has fixed some of the errors, inconsistencies, and loopholes of the previous editions. It has also improved some of the rules, options, and content to make them more fair, clear, and fun. - It is nostalgic: Tunnels and Trolls 5.5 is a nostalgic edition of the game. It has preserved the original artwork, layout, and design of the 1979 edition. It has also kept the tone, style, and flavor of the game that made it unique and charming. ### The best sources to download Tunnels and Trolls 5.5 PDF If you want to download Tunnels and Trolls 5.5 PDF, you have several options to choose from. Some of them are: - DriveThruRPG.com: This is the official and authorized source to download Tunnels and Trolls 5.5 PDF from Flying Buffalo Inc., the publisher of the game. You can get it for only $9.95 from this link. You can also get other books and supplements for Tunnels and Trolls from this website. - Documents and E-books: This is an unofficial and unauthorized source to download Tunnels and Trolls 5.5 PDF for free from this link. However, this may be illegal or unethical depending on your location and laws. You may also risk getting viruses or malware from this website. - RPGGeek.com: This is an unofficial and unauthorized source to download Tunnels and Trolls 5.5 PDF for free from this link. However, this may be illegal or unethical depending on your location and laws. You may also risk getting viruses or malware from this website. ## How to play Tunnels and Trolls 5.5 PDF? Once you have downloaded Tunnels and Trolls 5.5 PDF, you can start playing it right away. All you need are some dice (preferably six-sided ones), a pencil, some paper, and your imagination. Here are some basic steps to play Tunnels and Trolls 5.5 PDF: ### The basic steps to create a character in Tunnels and Trolls 5.5 To create a character in Tunnels and Trolls 5.5, you need to follow these steps: - Step 1: Choose a kindred (race) for your character. You can choose from human, elf, dwarf, hobbit, leprechaun, or fairy. Each kindred has different modifiers that affect your attributes. - Step 2: Choose a type (class) for your character. You can choose from warrior, wizard, rogue, or specialist (a combination of two classes). Each type has different abilities and restrictions that affect your combat, magic, and saving rolls. - Step 3: Roll dice (usually 3d6) for each of your six attributes: Strength (ST), Intelligence (IQ), Luck (LK), Constitution (CON), Dexterity (DEX), and Charisma (CHR). Add or subtract the modifiers from your kindred and type to get your final attribute scores. - Step 4: Calculate your other character values based on your attributes. These include your weight, height, speed, personal adds (a bonus to combat and saving rolls), combat adds (a bonus to combat rolls only), and wizardry (the number of spells you can learn). - Step 5: Choose a name, gender, age, appearance, personality, background, etc. for your character. You can also choose a talent (skill) and a spell if you are a wizard or a specialist. - Step 6: Choose a weapon, armor, equipment, etc. for your character. You can use the tables and lists in the book or create your own. You have a starting amount of gold pieces (GP) based on your LK attribute to buy your items. ### The rules for combat, magic, and saving rolls in Tunnels and Trolls 5.5 To play Tunnels and Trolls 5.5, you need to know the basic rules for combat, magic, and saving rolls. Here are some of them: - Combat: Combat is resolved by rolling dice (usually 2d6) and adding modifiers based on your weapon, armor, attribute, talent, edge, flaw, etc. The result is compared to the opponent's result, and the difference is subtracted from the loser's CON. If the CON reaches zero or below, the character is dead or unconscious. The combat system also allows for special effects such as critical hits, fumbles, knockbacks, etc. - Magic: Magic is performed by spending ST to cast spells. The spells are divided into four categories: Take That You Fiend (offensive), Oh There It Is (utility), Hocus Pocus (illusion), and Abra Cadabra (transformation). The spells have different effects, costs, ranges, durations, etc. The magic system also allows for spell creation, modification, and improvisation. - Saving rolls: Saving rolls are made by rolling dice (usually 2d6) and adding modifiers based on your attributes, talents, edges, flaws, etc. The result is compared to a target number that is determined by the GM based on the difficulty of the task. If the result is equal or higher than the target number, the character succeeds; otherwise, they fail. The saving roll system can be used for anything from climbing a wall to resisting a curse. ### The tips and tricks to enjoy Tunnels and Trolls 5.5 solo or with a group Tunnels and Trolls 5.5 can be played solo or with a group of friends and a GM. Here are some tips and tricks to enjoy the game in either mode: - Solo: Solo mode is when you play Tunnels and Trolls 5.5 by yourself, using a solo adventure book that guides you through a story with choices and challenges. You can find many solo adventures for Tunnels and Trolls 5.5 online or in print, such as Buffalo Castle, Naked Doom, Deathtrap Equalizer Dungeon, etc. To play solo mode, you need to follow these steps: - Step 1: Choose a solo adventure book that suits your level and interest. You can also create your own solo adventure using the guidelines in the book. - Step 2: Create a character or use a pre-generated one that matches the requirements of the solo adventure. You can also use multiple characters if you want. - Step 3: Read the introduction and instructions of the solo adventure carefully. You will need to keep track of your character's attributes, items, spells, etc. as well as other information such as time, location, enemies, etc. - Step 4: Start playing the solo adventure by following the text and making choices. You will need to roll dice and make saving rolls or combat rolls as instructed by the book. You will also need to use your imagination and creativity to fill in the gaps and details of the story. - Step 5: Continue playing until you reach an ending or die. You can replay the solo adventure with different choices or characters to explore different outcomes and possibilities. - Group: Group mode is when you play Tunnels and Trolls 5.5 with a group of friends and a GM who creates and runs the adventure for you. You can find many group adventures for Tunnels and Trolls 5.5 online or in print, such as City of Terrors, The Isle of Darksmoke, Grimtooth's Traps, etc. To play group mode, you need to follow these steps: - Step 1: Choose a group adventure that suits your level and interest. You can also create your own group adventure using the guidelines in the book. - Step 2: Create a character or use a pre-generated one that matches the requirements of the group adventure. You can also use multiple characters if you want. - Step 3: Gather with your friends and choose a GM who will run the adventure for you. The GM will need to prepare the adventure beforehand by reading it carefully and making notes, maps, etc. - Step 4: Start playing the group adventure by following the GM's narration and making choices. You will need to roll dice and make saving rolls or combat rolls as instructed by the GM. You will also need to interact with your friends and other characters in the adventure. - Step 5: Continue playing until you reach an ending or die. You can replay the group adventure with different choices or characters to explore different outcomes and possibilities. ## Conclusion Tunnels and Trolls 5.5 PDF is a great way to enjoy this classic RPG that is easy, humorous, flexible, and solo-friendly. It has many benefits compared to other editions or formats of the game. It also has many rules, options, and content that make it fun and varied. If you want to download Tunnels and Trolls 5.5 PDF, you can get it from DriveThruRPG.com for only $9.95 or from other sources for free (but at your own risk). If you want to play Tunnels and Trolls 5.5 PDF, you can do it solo or with a group of friends and a GM. Either way, you will need some dice, a pencil, some paper, and your imagination. ## FAQs Here are some frequently asked questions about Tunnels and Trolls 5.5 PDF: - Q: How many dice do I need to play Tunnels and Trolls 5.5 PDF? - A: You need at least two six-sided dice (2d6) to play Tunnels and Trolls 5.5 PDF, but you may need more depending on your weapon, spell, or saving roll. You can also use other types of dice (such as 4-sided, 8-sided, 10-sided, etc.) if you want, but you will need to convert them to 6-sided dice using the tables in the book. - Q: How long does it take to play Tunnels and Trolls 5.5 PDF? - A: It depends on the adventure you choose and the mode you play. A solo adventure can take from 15 minutes to an hour or more, depending on the length and complexity of the story. A group adventure can take from an hour to several hours or more, depending on the number of players and the pace of the game. - Q: How many players can play Tunnels and Trolls 5.5 PDF? - A: You can play Tunnels and Trolls 5.5 PDF by yourself in solo mode, or with a group of friends and a GM in group mode. There is no limit to the number of players in group mode, but the GM may need to adjust the difficulty and balance of the adventure accordingly. - Q: What are some other resources for Tunnels and Trolls 5.5 PDF? - A: There are many other resources for Tunnels and Trolls 5.5 PDF that you can find online or in print, such as: - The official website of Flying Buffalo Inc., the publisher of the game: https://www.flyingbuffalo.com/tandt.htm - The official blog of Ken St. Andre, the creator of the game: https://trollhalla.com/ken/ - The official forum of Tunnels and Trolls fans: https://deluxetunnelsandtrolls.freeforums.net/ - The unofficial wiki of Tunnels and Trolls: https://tunnelsandtrolls.fandom.com/wiki/Tunnels_and_Trolls_Wiki - Q: What are some other games similar to Tunnels and Trolls 5.5 PDF? - A: There are many other games similar to Tunnels and Trolls 5.5 PDF that you can try, such as: - Dungeons and Dragons: The original and most famous fantasy RPG that inspired Tunnels and Trolls. - Risus: A simple and humorous RPG that uses only six-sided dice and clichés to define characters and actions. - Fate: A flexible and narrative RPG that uses four-sided dice and aspects to create stories and characters. - Savage Worlds: A fast and furious RPG that uses various types of dice and cards to run any genre or setting.




tunnels and trolls 5.5 pdf download


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