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Get Data Back 4 Serial

Serial communication is simply a way to transfer data. The data will be sent sequentially, one bit at a time (1 byte = 8 bits), contrary to parallel communication, where many bits are sent at the same time.

Get Data Back 4 Serial

Then we use the reset_input_buffer() function. This will flush any byte that could already be in the input buffer at that point, so it will avoid receiving weird/not useful/not complete data at the beginning of the communication.

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and the cancel button just cancel the task. That is working fine, but in method 1 I read data with data = _MainForm.serialPort.ReadExisting();if I run the method without the task all is working fine, but if I run it with the task im not getting back any data. But I need the task if I want to cancel the execution...What can I do there?

I would like some advice on the structure of my windows form application. My application will allow the user to open a SerialPort in order to read data from a USB device.Currently, the application will open into the main form, the user would then open another form frmPortConfig in order to configure the port, this form would then be closed and the user would return to the main form. As it stands, the user selects the port, clicks open, the port info is then passed to another port config class and is setup.

I would doubt that. There are a lot of ways to do that. You chose a rather convoluted one. The easiest would probably be to have everything in the Form class. Have the SerialPort there, register the DataReceived event also and use the BeginInvoke method to access display controls like TextBox if you want to show the received data. Because it will arrive on a different thread then the control is created in.

Serial communication is the most common low-level protocol for communicating between two or more devices. Normally, one device is a computer, while the other device can be a modem, a printer, Arduino hardware, another computer, or a scientific instrument such as an oscilloscope or a function generator. For many serial port applications, you can communicate with your instrument without detailed knowledge of how the serial port works. Communication through a serial port is established with a serialport object, which you create in the MATLAB workspace. For information about creating a serialport object, see Create Serial Port Object.

Chapter 1 described how to connect the Arduino serial port to your computer to upload sketches. The upload process sends data from your computer to Arduino and Arduino sends status messages back to the computer to confirm the transfer is working. The recipes here show how you can use this communication link to send and receive any information between Arduino and your computer or another serial device.

Your Arduino sketch can use the serial port to indirectly access (usually via a proxy program written in a language like Processing) all the resources (memory, screen, keyboard, mouse, network connectivity, etc.) that your computer has. Your computer can also use the serial link to interact with sensors or other devices connected to Arduino.

Implementing serial communications involves hardware and software. The hardware provides the electrical signaling between Arduino and the device it is talking to. The software uses the hardware to send bytes or bits that the connected hardware understands. The Arduino serial libraries insulate you from most of the hardware complexity, but it is helpful for you to understand the basics, especially if you need to troubleshoot any difficulties with serial communications in your projects.

Serial hardware sends and receives data as electrical pulses that represent sequential bits. The zeros and ones that carry the information that makes up a byte can be represented in various ways. The scheme used by Arduino is 0 volts to represent a bit value of 0, and 5 volts (or 3.3 volts) to represent a bit value of 1.

Boards including the Uno, Duemilanove, Diecimila, Nano, and Mega have a chip to convert the hardware serial port on the Arduino chip to Universal Serial Bus (USB) for connection to the hardware serial port. Other boards, such as the Mini, Pro, Pro Mini, Boarduino, Sanguino, and Modern Device Bare Bones Board, do not have USB support and require an adapter for connecting to your computer that converts TTL to USB. See for more details on these boards.

Some serial devices use the RS-232 standard for serial connection. These usually have a nine-pin connector, and an adapter is required to use them with the Arduino. RS-232 is an old and venerated communications protocol that uses voltage levels not compatible with Arduino digital pins.

The Arduino Mega has four hardware serial ports that can communicate with up to four different serial devices. Only one of these has a USB adapter built in (you could wire a USB-TTL adapter to any of the other serial ports). Table 4-1 shows the port names and pins used for all of the Mega serial ports.

You will usually use the built-in Arduino serial library to communicate with the hardware serial ports. Serial libraries simplify the use of the serial ports by insulating you from hardware complexities.

Sometimes you need more serial ports than the number of hardware serial ports available. If this is the case, you can use an additional library that uses software to emulate serial hardware. Recipes 4.13 and 4.14 show how to use a software serial library to communicate with multiple devices.

The hardware or software serial libraries handle sending and receiving information. This information often consists of groups of variables that need to be sent together. For the information to be interpreted correctly, the receiving side needs to recognize where each message begins and ends. Meaningful serial communication, or any kind of machine-to-machine communication, can only be achieved if the sending and receiving sides fully agree how information is organized in the message. The formal organization of information in a message and the range of appropriate responses to requests is called a communications protocol.

Binary messages comprise the bytes that the computer uses to represent values. Binary data is usually more efficient (requiring fewer bytes to be sent), but the data is not as human-readable as text, which makes it more difficult to debug. For example, Arduino represents 1234 as the bytes 4 and 210 (4 * 256 + 210 = 1234). If the device you are connecting to sends or receives only binary data, that is what you will have to use, but if you have the choice, text messages are easier to implement and debug.

To display text and numbers from your sketch on a PC or Mac via a serial link, put the Serial.begin(9600) statement in setup(), and then use Serial.print() statements to print the text and values you want to see.

The Arduino Serial Monitor function can display serial data sent from Arduino. To start the Serial Monitor, click the Serial Monitor toolbar icon as shown in Figure 4-2. A new window will open for displaying output from Arduino.

Your sketch must call the Serial.begin() function before it can use serial input or output. The function takes a single parameter: the desired communication speed. You must use the same speed for the sending side and the receiving side, or you will see gobbledygook (or nothing at all) on the screen. This example and most of the others in this book use a speed of 9,600 baud (baud is a measure of the number of bits transmitted per second). The 9,600 baud rate is approximately 1,000 characters per second. You can send at lower or higher rates (the range is 300 to 115,200), but make sure both sides use the same speed. The Serial Monitor sets the speed using the baud rate drop down (at the bottom right of the Serial Monitor window in Figure 4-2). If your output looks something like this:

You may want to consider a third-party terminal program that has more features than Serial Monitor. Displaying data in text or binary format (or both), displaying control characters, and logging to a file are just a few of the additional capabilities available from the many third-party terminal programs. Here are some that have been recommended by Arduino users:

You can use a liquid crystal display as a serial output device, although it will be very limited in functionality. Check the documentation to see how your display handles carriage returns, as some displays may not automatically advance to a new line after println statements.

Printing numeric values can be more complicated. The way that byte and integer values are printed depends on the type of variable and an optional formatting parameter. The Arduino language is very easygoing about how you can refer to the value of different data types (see Recipe 2.2 for more on data types). But this flexibility can be confusing, because even when the numeric values are similar, the compiler considers them to be separate types with different behaviors. For example, printing a char will not necessarily produce the same output as printing an int of the same value.


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